|
Post by Wonder Waffles!!! on Sept 17, 2012 13:43:09 GMT -5
|
|
|
Post by salmonmax on Sept 18, 2012 18:33:12 GMT -5
Hello all! I'm from Enworld, attracted by this very recruiting thread. Hoping to join the Dark Sun game. Not sure who to talk to or where to go, but hopefully the GM will notice this.
|
|
|
Post by Hussar on Sept 19, 2012 19:50:55 GMT -5
I believe the GM (Awayfarer) is on holiday at this exact moment, but, he'll be back soon. Welcome aboard.
|
|
|
Post by salmonmax on Sept 20, 2012 17:37:25 GMT -5
Ah, that'd explain it. Thanks!
I spose while I'm waiting I could start some character concept blather.
Right now I'm looking at a Protector Druid, which is a lot like a regular 'wild shape' druid, except they don't get wild shape, instead getting daily uses of a versatile summoning power. That, plus some feats, and I should be able to do a good controller with an other-than-psion utility, and get some backup healing/leadering in there too.
|
|
|
Post by Raunalyn on Sept 21, 2012 13:07:39 GMT -5
And I would be the other recruitee. I normally DM Dark Sun, and I've been dying to play it...so here I am.
I'm willing to play just about anything, so it's up to you guys on what role you want me in.
|
|
|
Post by raunalyn on Sept 21, 2012 13:17:34 GMT -5
Ok, so it looks like salmonmax is going to play a leader-type. So, I was thinking either more defendery goodness, or a wild sorcerer (never played one, nor seen one played).
|
|
|
Post by salmonmax on Sept 21, 2012 15:36:32 GMT -5
Controller/leader, really.. But yeah. Significant summoning as well.
|
|
|
Post by Wonder Waffles!!! on Sept 21, 2012 16:17:31 GMT -5
Hey, guys, this is KM!
When Monday comes, Away will start a server, and you can log in via MapTool as a player. We use a password: "mass3" (no quotation marks). Try to whip up your token beforehand - we use DeviantNull's 4e framework (a quick Google search should get you a campaign file with it). I can't remember the version of MapTool we use...I believe it's b86? Maybe b87? (I'll check when I get home tonight) You'll need the right one of those, too.
The moar stuff folks have done before we start, the less time we'll spend getting up to speed! We also use a voice chat program, tinychat, that I also don't have the link to currently. It helps things flow smoothly if you've got a well-calibrated microphone.
See you dudes Monday!
|
|
|
Post by raunalyn on Sept 21, 2012 18:46:34 GMT -5
Standard character creation rules? What about magic items? By the book?
|
|
|
Post by Hussar on Sept 21, 2012 22:30:43 GMT -5
AFAIK, everything is standard. Probably make 8th level characters. How conversant are you with Maptools and the framework?
|
|
|
Post by raunalyn on Sept 22, 2012 7:36:25 GMT -5
Maptools-very. I actually built my own framework. This particular framework? First time messing with it, so there's a little bit of a learning curve for me. Not too difficult to figure out, though.
Would you guys prefer another striker, or would you like another defender?
|
|
|
Post by Wonder Waffles!!! on Sept 22, 2012 9:53:21 GMT -5
The maptool version is b86! A few dark-sun specific rules we use: We use inherent bonuses (you can find them in one of the threads in the Dark Sun forum, I believe, if you don't have the Dark Sun book). You can also have items, but the treasure is a slow trickle, so inherent bonuses are pretty necessary to keep the math tight. We also use a breakage rule and a wound rule. If you roll a 1 on an attack roll, you can re-roll the attack if you want, and break the weapon in the process. If you get reduced to 0 hp, Away will inflict some lasting damage on you that works like a disease. The voice chat room is: tinychat.com/s5w9wjusttryingrandomstuffnow# It's weird and flash-heavy and not exactly ideal, so don't be too surprised if you have a few issues with it. ALSO: It is so weird that even with two extra players we cannot get anyone to play a full on leader. Jimminy jackrabbit, there's still a "someone must play a cleric" problem. Anyway, welcome!
|
|
|
Post by awayfarer on Sept 23, 2012 0:06:39 GMT -5
Hi all! Merk and I just returned from vacation tonight. For now, yeah, make level 8 characters. We're going with the inherent bonus system so pluses on weapons and armor won't really mean much. I'm trying to run this campaign as being fairly bereft of magic items, so if you have access to any info on boons be sure to whip that out. The party is a small remnant of a much larger mercenary group named the Stonefaces, who were almost completely wiped out a little less than a year ago. They're currently wanted in Urik and Nibenay. I'd like to lump any new PCs in with this group just to have a quick and easy reason for you all to go traveling together. This party runs neutral with some evil (or at least amoral) tendencies. I'd strongly discourage good characters. Looks like Wonderwaffles already covered the current party on Enworld. I'll give a quick campaign-so-far rundown tomorrow. Sorry for the delay but we were camping and didn't have a reliable source of internet.
|
|
|
Post by salmonmax on Sept 23, 2012 0:39:03 GMT -5
I'm open to making a leader. I thought there was already a full-time leader in the group. I can just as easily make a Sentinel Druid (leader) as a Protector Druid (controller/leader). One question I have is vis a vis the voice chat. Do you guys use it for the OOC chatter and table talk only, or is it for in-character as well? I think I can deal with an 'unaligned' character who has a fairly 'survival of the fittest' mindset, who can work with evil characters. At least up to a point. I'm not too good with actually playing evil characters though. Don't have an objection to it...just not very good at it.
|
|
|
Post by raunalyn on Sept 23, 2012 9:52:31 GMT -5
Well, I went ahead and made 2 characters so that you guys can give a vote on which one you want more.
One is a halfling wild sorcerer. He's unaligned, with some good tendencies. He's also slightly twisted from dealing with the primordial chaos.
The second is a Half-Giant Battlemind. A mercenary. He's the type to leap in front, mark a bunch of mobs, and then punish them. He's also unaligned, but that's because his loyalty is easily bought with wealth and fame.
I used standard rules for creating a higher level character, so they both have some minor magic items. Would you like me to remove those?
|
|
|
Post by raunalyn on Sept 23, 2012 10:07:45 GMT -5
This is my Defender for your approval.
====== Created Using Wizards of the Coast D&D Character Builder ====== Kiras, level 8 Goliath, Battlemind Psionic Study Option: Persistent Harrier Dark Sun, Inherent Bonuses Ringing Mountains - Mountain Tribe (+2 to Athletics) Theme: Mercenary FINAL ABILITY SCORES STR 14, CON 20, DEX 12, INT 10, WIS 18, CHA 8 STARTING ABILITY SCORES STR 12, CON 16, DEX 12, INT 10, WIS 16, CHA 8 AC: 22 Fort: 21 Ref: 17 Will: 23 HP: 77 Surges: 14 Surge Value: 19 TRAINED SKILLS Athletics +15, Endurance +14, Insight +13, Perception +13 UNTRAINED SKILLS Acrobatics +5, Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +8, Heal +8, History +4, Intimidate +5, Nature +10, Religion +4, Stealth +5, Streetwise +5, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Mercenary Attack: Takedown Strike Goliath Racial Power: Stone's Endurance Battlemind Feature: Battlemind's Demand Battlemind Feature: Blurred Step Battlemind Feature: Mind Spike Battlemind Feature: Persistent Harrier Wild Talent Cantrip: Telekinetic Grasp Battlemind Attack 1: Conductive Defense Battlemind Attack 1: Vicious Cobra Strike Battlemind Attack 1: Accelerating Strike Battlemind Utility 2: Telepathic Challenge Battlemind Attack 5: Nightmare Vortex Battlemind Utility 6: Psionic Ambush Battlemind Attack 7: Forceful Reversal FEATS Level 1: Melee Training (Constitution) Level 2: Goliath Greatweapon Prowess Level 4: Defender of the Wild Level 6: Guard of Stone Level 8: Markings of the Victor ITEMS Avalanche Hammer Maul +2 x1 Bracers of Mighty Striking (heroic tier) x1 Gauntlets of Blood (heroic tier) x1 Horned Helm (heroic tier) x1 Veteran's Scale Armor +1 x1 Acrobat Boots Badge of the Berserker +2 x1 ====== End ======
|
|
|
Post by raunalyn on Sept 23, 2012 10:08:34 GMT -5
And here is my Sorcerer.
====== Created Using Wizards of the Coast D&D Character Builder ====== Adular, level 8 Halfling, Sorcerer Spell Source Option: Wild Magic Proficiency: Implement Proficiency (Wand) Dark Sun, Inherent Bonuses Forest Ridge - Spirit Guided (Perception class skill) Theme: Elemental Initiate FINAL ABILITY SCORES STR 12, CON 12, DEX 20, INT 10, WIS 8, CHA 20 STARTING ABILITY SCORES STR 12, CON 12, DEX 16, INT 10, WIS 8, CHA 16 AC: 24 Fort: 17 Ref: 22 Will: 23 HP: 59 Surges: 7 Surge Value: 14 TRAINED SKILLS Arcana +9, Bluff +14, Intimidate +14, Nature +8, Perception +8 UNTRAINED SKILLS Acrobatics +12, Athletics +5, Diplomacy +9, Dungeoneering +3, Endurance +5, Heal +3, History +4, Insight +3, Religion +4, Stealth +9, Streetwise +9, Thievery +11 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Initiate Attack: Disciplined Counter Halfling Racial Power: Second Chance Wild Talent Cantrip: Sensing Eye : Arcane Defiling Sorcerer Attack 1: Chaos Bolt Sorcerer Attack 1: Acid Orb Sorcerer Attack 1: Mists of Disarray Sorcerer Attack 1: Dazzling Ray Sorcerer Utility 2: Focused Chaos Sorcerer Attack 3: Lightning Cuts Sorcerer Attack 5: Thunder Leap Sorcerer Utility 6: Swift Escape Sorcerer Attack 7: Spark Form FEATS Level 1: Sorcerous Blade Channeling Level 2: White Lotus Dueling Expertise Level 4: Dual Implement Spellcaster Level 6: Unarmored Agility Level 8: Superior Implement Training (Lancing dagger) ITEMS Lucky Halfling's Lancing dagger +2 x1 Rhythm Blade Lancing dagger +2 x1 Vigorous Resolve Vestments Cloth Armor (Basic Clothing) +2 x1 Amulet of Protection +2 x1 Acrobat Boots x1 Potion of Vigor (heroic tier) Potion of Healing ====== End ======
|
|
|
Post by Wonder Waffles!!! on Sept 23, 2012 15:32:44 GMT -5
We've got a DMPC bard, and had a DMPC Warlord, but I think that was more out of Away's generosity than anything. A PC Leader is something this party's never had -- the closest is a few ranger healing abilities I've picked up, and my mediocre Heal bonus (that I'm playing an invertebrate who is not the best at healing is why I've been reminded a bit of Dr. Zoidberg). I don't think it's a requirement -- certainly WE all decided to play what we wanted, and you dudes probably should, too. I just found it a bit of a humorous observation, is all! The chatter in voicechat is a combo. We don't have a real strict OOC/IC division, but we'll do funny voices.
|
|
|
Post by awayfarer on Sept 23, 2012 16:24:11 GMT -5
We've got a DMPC bard, and had a DMPC Warlord, but I think that was more out of Away's generosity than anything. The leader NPCs have been around mostly due to the party's lack of healing, yeah. If someone wants to make a leader I'd more than likely shelve the NPCs since that'd bring us to seven party members.
|
|
|
Post by awayfarer on Sept 23, 2012 17:14:01 GMT -5
And here is my Sorcerer. ITEMS Lucky Halfling's Lancing dagger +2 x1 Rhythm Blade Lancing dagger +2 x1 Took a quick glance and they look fine, although aren't Rhythm Blade, Lucky Halfling and Lancing all discrete qualities? As in, you can't have more than one in a single weapon? You may have to explain some of the Battlemind stuff as we go along. I'm not up on the psionic classes.
|
|
|
Post by awayfarer on Sept 23, 2012 19:16:54 GMT -5
Oh, by the way, no divine classes for now. There may come a time when they're allowed, but for now pretty much all godly magic has been wiped from the face of Athas and is unknown.
|
|
|
Post by raunalyn on Sept 23, 2012 22:16:49 GMT -5
Lancing is a superior implement quality, so it stacks.
Not even sure I'm going to run him. I'm thinking of the Battlemind...
Though, I'm seeing people wanting a Leader. A leader is certainly something I can do as well.
What time is the game tomorrow, btw?
|
|
|
Post by awayfarer on Sept 23, 2012 22:40:45 GMT -5
Game is at 8:00 EST. It looks like Salmonmax is going to go with an artificer, so you'll be better off with the battlemind I think.
|
|
|
Post by awayfarer on Sept 24, 2012 7:08:33 GMT -5
A bit of super rough history.
The party began as members of the mercenary company known as the Stonefaces, and were carrying out a mission to the village of Makla, northwest of Urik, while the remainder of the company went west with the Urik army to lay siege to the city of Yaramuke.
They completed their business in Makla, but on returning to Urik to claim their reward saw a massive storm far off to the east. The client for whom they'd undertaken the Makla mission quietly informed them that the Stonefaces were to be put to death for making an attempt on the life of Hamanu, Urik's sorcerer king. Said client also wound up paralyzed in an unsuccessful attempt to capture them.
They now had a price on their heads. The worst was probably for Annander, whose title and lands in Urik had been stripped from him and his family. Facing certain death if they were found, the party wound their way gradually through Makla, through a hidden village known as Freedom, and finally to relative safety in Tyr.
After a profitable if not entirely comfortable stay in Tyr (turns out the ruins under the city are home to a massive nest of ghouls, as well as the animated remains of the city's former sorcerer king), Chuka-tet received word from her mistress, Lalali-puy, sorcerer queen of Gulg, to return to Gulg for orders. Lalali-puy ordered Chuka-tet to investigate the ruins of Yaramuke for some clue as to exactly what had happened there. The rest of the party followed along having been promised a rich reward for helping complete the task.
They traveled through Nibenay, stumbling upon Annandar's mother who had fled from Urik and was now a slave belonging to one of the city's most prominent nobles. A botched rescue attempt ended with Ch'aa riding a kank through the noble's home, and the capture and torture of Phagn Hargo, the party's resident Sargent and drunk. As a result, they are now also wanted in Nibenay and unlikely to return there in the near future.
The party made a brief pit stop in Raam before heading north to Yaramuke. The area around Yaramuke was in ruins for miles around, with thousands of shambling undead marring the ruined countryside. But stranger still was... the rain. A storm was centered over the now-flooded city. After nearly being swarmed to death on their first attempt, the party eventually broke through the hordes of mutants and undead and found a secret area beneath the ruins of Yaramuke's royal palace, where the city's sorcerer queen, Sielba, was apparently still alive though clearly nearing death.
Apparently Sielba had found the secret of how to wield divine magic (and create water!), but had poor control of it. She could make Athas green again if she could be trained by a priest of the Green Age. It just so happens that she has the corpse of a priest of that era, but the ritual to revive him would require souls with a divine spark.
Hence, armed with Sielba's own soul-eating crown, the party traveled far to the north, through windswept wastes and freezing storms to find a temple to Blashrykh, the god of death, where a few angels were still rumored to wander aimlessly, the gods they once served having long since disappeared from the world.
And that's where they are now. Man, even greatly abbreviated that was longer than I thought!
|
|
|
Post by Merkuri on Sept 24, 2012 8:20:52 GMT -5
Yay, new blood! Welcome to the game, guys!
|
|
|
Post by salmonmax on Sept 24, 2012 11:10:17 GMT -5
Thanks! It'll be weird with voice chat. Never done a chatroom game that uses that. I actually prefer just typing, but I'll give it a try. My in-character speech will probably be mostly typed at least to start with. Hope that's okay. There's a big psychological divide between 'online' game and 'tabletop' game in my head, and a voice chat messes with it a bit.
|
|